While the IBM Watson initiative is well underway, and attracting some of the most advanced and creative developers in the world to “power” their applications with Watson’s cognitive capabilities, the coming generations are also playing with Watson – and is some amazing ways!
Kids today are interacting with a different kind of dinosaur, thanks to CogniToys education toy, which is WiFi enabled and creates personalized experiences for each child based on each child’s interaction with the Dino of their choice.
Alder Hey Children’s Hospital in England is including the Dino toys to answer their smallest patients’ questions in a creative, friendly and personalized way.
Teens are into Watson too! Here’s how one Mom worked with her 9th grade daughter to leverage Watson analytics for a simple project – to start.
Watson opened its Astor Place doors in New York City hosting AOL’s #BUILTBYGIRLS. The #BUILTBYGIRLS group is a meet up for teen girls who have an interest in tech and coding.
According to the IBM Watson blog, “AOL program managers entrusted the Watson team to kick off the inaugural The Hashtag Series to a sold out crowd. The Hashtag Series lets students visit various tech shops, like IBM Watson, and get hands on time with new tech and the folks who make it. More than 40 girls (and some parents) visited the Watson Experience Center for private tour and a meet n’ greet with the star of the show Pepper, the cognitive robot. Pepper welcomes all visitors to the Experience Center and ‘helps’ during the tour and also during events.”
SoftBank’s Pepper Robot, Greeting Guests
Here is what one of the girls had to say about their experience:
“I think about how it will help professionals with their line of work in the future. IBM ‘s Watson Solution can help doctors find a patient’s affliction quickly which will save energy and resources. I can see how Watson Solutions can make a big impact on society.”
And finally, Minecraft, a phenomenally successful gaming platform, now includes Medical Mindcraft, a game created by high school students in which players fly a nanobot through the bloodstream of a human body while killing off measles and malaria.
Medical Minecraft Teen Developers at Work (source: IBM)
When they hit roadblocks in the game, Watson helps answer questions that enable the player to progress.
Here’s a video:
Speaking at the Games for Change Festival in New York City, head of strategy and business development at IBM’s Serious Gaming unit Porter Stowell said:
“When you tell [students] that it’s Minecraft time versus science time, their reaction is completely different,” Stowell said. “One of the things that I think educational designers get wrong, specifically in the corporate environment, is that they make the assumption that when they develop educational content, you’re going to pay attention. That you’re going to sit down, you’re going to focus on this learning module they created and you’re going to read every line and soak up every aspect of text. To me, learning in the traditional sense isn’t designed for the new normal. You have to win the war of the eyeball first.”
I’ve ordered a Dino for our grandson, Hudson and will enjoy learning to watch him learn in ways we may not have dreamed of only a few years ago. Using his eyes, hands, mind and heart, I wonder how Hudson will grow and develop in the cognitive age, with cognitive tools now being created for the next, next generations!